Armor and Weapons

Narayan’s House Rules – used with his permission
Armor and Weapons
Armor

Armor, shields, helms and gauntlets help with fortification vs. critical hits. They also suffer damage from serious, critical, or massive damage effects. Once the item reaches 0 HP’s or less they typically cease to function as protection until they are repaired or replaced.

Light Armor Hardness HP Fortification
Padded 1 5 5%
Leather 2 10 10%
Studded Leather 3 15 15%
Chain Shirt 7 20 30%
Medium Armor Hardness HP Fortification
Hide 4 15 20%
Scale Mail 6 20 25%
Chainmail 7 25 30%
Breastplate 10 25 35%
Heavy Armor Hardness HP Fortification
Splint Mail 8 30 40%
Banded Mail 8 30 35%
Half-Plate 9 35 40%
Full Plate 10 40 50%
Shields

Shields are unique in that they are assumed to be hit for any blows to the arm or chest (that aren’t called shots) if they are equipped and thus offer fortification vs. critical hits to those areas. Tower shields will also offer fortification to the legs.

Shields Hardness HP Fortification
Buckler 10 5 15%
Shield, Light Wooden 5 7 20%
Shield, Light Steel 8 10 25%
Shield, Heavy Wooden 6 15 35%
Shield, Heavy Steel 10 20 40%
Shield, Tower 10 40 55%
Helmets

Wearing helmets helps with fortification vs. critical hits to the head and/or eyes. Disregard the descriptions of certain types of armor in the players handbook. Helmets are not included. I say this because the rules do not penalize Spot and Listen checks when wearing armor, which they should if it included a helmet.

Open Faced Helms Listen/Spot Fortification Weight Hardness HP Cost
Leather -2, -2 10% 2 2 5 3gp
Studded Leather -2, -2 12% 3 3 8 4gp
Hide -2, -2 15% 3 4 15 5gp
Reinforced Hide -2, -2 20% 4 6 20 7gp
Chainmail -2, -2 30% 4 7 25 8gp
Plate -2, -2 50% 5 10 25 10gp
Closed Faced Helms Listen/Spot Fortification Weight Hardness HP Cost
Leather -4, -4 10% 4 2 8 12gp
Studded Leather -4, -4 12% 5 3 12 13gp
Hide -4, -4 15% 5 4 20 13gp
Reinforced Hide -4, -4 20% 6 6 25 14gp
Chainmail -4, -4 30% 6 7 30 15gp
Plate -4, -4 50% 8 10 30 20gp
Gauntlets

Wearing gauntlets helps with fortification vs. critical hits to the hands. Disregard the descriptions of certain types of armor in the players handbook. Gauntlets are not included. I say this because the rules do not penalize certain skill checks when wearing armor, which they should if they included gauntlets. These skill checks would be Climb, Craft, Forgery, Heal, Open Lock, Sleight of Hand, Swim, Tumble, Use Magic Device and Use Rope.

Gauntlet Type Skill Checks Spell Failure Fortification Weight Hardness HP Cost
Leather 0 +5% 10% 3 2 5 5gp
Chainmail -2 +10% 30% 4 10 20 8gp
Plate -4 +15% 50% 6 10 25 16gp
Weapons

Bolas: Are no longer considered a weapon that automatically targets the legs. They may also be used to choke someone around the neck.

Armor and Weapons

A New Dawn in the Shadowlands. Narayan